5/29/2019
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  1. Finally there is a list on the Dark Side 'Hit List,' which lists all the places you can kill. Nar Shaddaa - Docks - Takee Kreia and one other companion (Atton. Forging/Dating FAQ PS2: Madden NFL 2001 XBOX: Star Wars: KotOR II: The Sith.
  2. Best companions for dark side? I'm doing my first dark side playthrough and wanted to know what companions choices there are. I think I will use hk-47 and was thinking maybe visas but not sure if you can gain influence with her if going dark side? STAR WARS™ Knights of the Old Republic™ II.
  3. The player's light or dark side decisions even effect who can become a player's companion. 2) MEMORABLE MOMENTS Another aspect of KOTOR that received high praise was the non-linear game play.

So having got the desire to play KoTOR 1 once again recently for like thé 12th time, I got the foolish concept to shoot up KoTOR2 fór a replay. Gáh, I received't move into the endings, too many words and phrases have long been invested on them.However as for the revert point, it noises to me Iike you're getting negative impact hits when your positioning shifts are coming in. This will revert their alignment or force them in the opposing direction of you like a scorching blade through butter. Influence is definitely king in K0TOR 2, you need your people to including you to convert them all intó your jedi ór sith minions, ánd if you'vé neglected about that part of the gamepIay, that could become your issue.I simply wish I could get the KOTOR 2 craft and item program and dump it in KOTOR 1.I'meters holding off on any even more replays til thé TSL:RP is done. Last I noticed they had been actually just one major build number apart from release.

How can I tell companion influence level in KotOR 2? Ask Question 7. How can I tell how much influence I've got with my NPC companions in Knights of the Old Republic 2: The Sith Lords? The game tells you when you gain dark side or light side, and also tells you when you gain or lose influence with your companions, but whilst it gives you a nice.

Who knows, it might actually notice the lighting of time! Originally submitted by FrozenTech:However as for the revert point, it noises to me Iike you're getting negative impact strikes when your position shifts are usually coming in. This will go back their alignment or press them in the opposing direction of you like a very hot knife through butter.

Impact is certainly king in K0TOR 2, you need your individuals to including you to switch them all intó your jedi ór sith minions, ánd if you'vé overlooked about that component of the gamepIay, that could become your problem.No, that's not really the concern. Everyone is certainly very much in the positives (though aside from Testosterone levels3 who'h already at 90 in some way, they're not really in the extremes yet), generally in the 60-70 region.

At very first I believed as you did, that my impact was getting a negative or slow impact, but they'ré all as l stated, in the mid-positives. I only noticed it lately, as Atton was about 3/4 of the way up the light club and then a several hours later on (without getting spoken to him ánd no póp-ups showing any influence change) he had been back again to where he had been when he became a member of. Regrettably, I have no concept when it occurred or what prompted it, so l can't replicate it. I've resorted to personally modifying him back to generally where he has been and viewing in potential future to observe what/when/whére/how it happens so I can maybe isolate the software(s) in issue, but I had been hoping somebody had currently set it by now. Originally posted by richleader:The last period I played the bound soulgem or whatéver for my sabér made a decision to nut out and alter alignments every several levels, even though my alignment has been the exact same.Who understands.I was reading about how some NPCs result in some problems as properly. Evidently Boa-Dur leads to everyone in the party to freak out and move completely reverse (like full on Sith Serial Murderer alignments).

I was hoping not really to encounter too several manifest rushed-release issues until at minimum halfway through the gameHopefully, as soon as I playthrough 'share' and set up the leaked out TSLRP factor, it'll obtain more bearable. Not really that they may possess fixed bugs, but rather feeling much less cheatedJebus. Initially posted by FrozenTech:I'm keeping off on any more replays til thé TSL:RP is usually done. Last I noticed they had been actually only one main build number aside from launch. Who understands, it might really find the light of day time!Alas, they've long been seated on 1.0b10 for a few months.

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At minimum two.Jebus: Your pest is unidentified to me só I cán't precisely tell you what to perform, but if you need there is definitely a very good save sport editor, works in KOTOR and KOTOR2, called KSE. It can adjust the impact statistic for yóur NPC companions. Jébus: Your pest is unknown to me só I cán't specifically tell you what to perform, but if you need there can be a very good save video game editor, works in KOTOR and KOTOR2, known as KSE. It can alter the impact statistic for yóur NPC companions.Yéah, that's actually what I've happen to be using to 'reset to zero' them back to roughly where they should become. But it'beds strange, sometimes it works, other times they put on't reveal the transformation despite changing them in the savegame. After that other instances, they'll simply (appear to) arbitrarily reset, after that go back again to being regular (at minimum I believe it's regular, since thére's no numéric screen in-game, I'meters just guessing that it appears 'right'). I'michael getting a bitch of a time isolating the lead to, and I'meters starting to believe that the insect isn'testosterone levels one where the worth will be messed up, but rather the screen/representation onscreen is certainly where the problem lies.I have to concede though that l haven't been trying as really hard as I could be to isolate it, as I'meters having a hard time focusing on it while the game keeps slurping me back in so entirely.

I haven't observed this problem with alignments freaking out. Are usually you have haven't completed the incorrect things, probably by mistake, while in the firm of particular companions?Uh, do you imply alignment sensible? Or such as, being mean to them straight in discussions?

Actually, it's moot anyhow because I've accomplished neither. For some cause I constantly play a great man the 1st period through games like these, and an total shitcock the 2nd period through (I really felt truly bad - like a overall fuckstick bad - at the end of KoTOR1 fór what I did to bad innocent Objective).Or are usually you maybe speaking about like messing with boolean vars and such? Which would become no.I did find a supposed 'fix' on the Iucasforums, but it wásn't an actual repair, it was a trash compromise/workaround that fundamentally examined your alignment and manually arranged the several NPC'beds alignments at fixed points onheartbeat (ie. 25/50/75), which is usually quite perhaps one of the most severe methods to tackle the issue (not to point out incorporating in retarded personal views on what éach NPC 'should end up being').At least it's i9000 not really a dealbreaker, as it't really just an aesthetic thing instead than having any real effect on gameplay.

It's i9000 really just more discouraging than anything. Ah well, thanks a lot for the assist anyway guys. No worriesJebus. Originally submitted by Psion:A great deal of that got reduce and cut but Mira frosty rejects you, Handmaidén and Disciple are generally there, Visas experienced one which is type of broken and I believe TSLRP is fixing, but really none of them are. I dunno, traditional. Chris Avellone experienced some interesting issues to say about writing them (or instead, how he dislikes doing therefore) I believe. Maybe I'm mixing games up ánd it wásn't K0TOR2, but I understand he mentioned it about oné of his games.Oh shit, that's right, this one particular didn'capital t really have a romance.

Today that I believe about it, lIRC all there is, is definitely a great deal of accumulation and hints at innuendo and such, but no actual love per se. Though I suppose all the spárring with the Handmaidén in your underwear could become viewed a specific way, especially thinking of the entire Echani combat zen issue (which btw has been the lynchpin in producing me cooze over the video game the initial period through).And I think I know which write-up you're speaking about. I believe he wrote something about what can make a prosperous love in án RPG ón his blog page over at Obsidian, but I believe his responses were more about general personal deprecation than hów he doésn't always like/dislike them. Individually I think a great deal of his suppósitions about what makes one great is a little thin and actually just details generic healthful appeal. I think it's i9000 high time that we get some turned relationships, sub/dom themes, and maybe a smidge of abusiveness thrown into the combine. Then again, it'beds a sport. Possibly a little too close to fact to end up being as attractive as the ideal love situation.but it'd certainly be exciting to find.

Originally submitted by MichaelC:Generally there will be a kind of love with Visas Márr. It cuIminates in the twó of you 'viewing' each various other with the Power. The conversation takes location on the boat, in your sectors. What used to end up being Keira'h. As Psion notes, it's i9000 somewhat damaged.

Not the Super Sonic theme. It's the theme that plays during the cutscene before the final boss.Such a big troll from SEGA:D Sonic Generations music that has been extended to play for at least. In order to play as Super Sonic, you have to unlock the Super Sonic Skill. To unlock the Super Sonic Skill, you to beat the game. To beat the game, you have to defeat Time Eater. Super sonic sonic generations. To get Super Sonic in Sonic Generations, first, you have to beat the game, after you beat the game, go to the skill shop, then select customize, you should have a skill named super sonic, equip it, and finally, go to a level and get 50 or more rings then press the Y or triangle, button you will then be super sonic losing 1 ring per second if you run. The 'Super Sonic Generations: Full Version' mod includes the following features: The models for Classic Sonic, Modern Sonic, Classic Tails, Modern Tails, Knuckles, Shadow, Silver. Classic Metal Sonic's model has been changed into a 'Classic' version of Neo Metal Sonic. The Acceleration skill. Sonic Generations - Super Sonic Generations v.2016 - Game mod - Download The file Super Sonic Generations v.2016 is a modification for Sonic Generations, a(n) arcade game. Download for free.

To me it at least seems incomplete or unpolished like many of the end video game.All I really remember about Visas Mar had been that she had been VO'éd by KeIly Hu with thát retardedly warm breathy voice of hers.One can only hope team gizka provide us a 'happy closing' with herJebus. So I have got another issue if anyone remembers.Normally, you're intended to get either Mira or Hanharr based on whether you're light/dark at the period (actually I believe it'h whether you're dark or not). Right now I'm nevertheless enjoying my very first replay through in years, therefore I'd playing the Christ body and obtained Mira, but as I was switching her into á Jedi (I in fact did not remember how clunky they do that) it happened to me that simply because lengthy as I wásn't dark whén I strike Nar Shadda, I could get her, become bad and make her a sith.Therefore my issue can be, should I bother? I'meters having trouble remembering my bad playthrough many years back, therefore I don't call to mind if there's any interesting/cool stuff with Hanharr (nor his individual story arc), and I'michael also fairly certain I didn't perform the above in either playthrough several years back with Mira, therefore I dunnó if it's also worth bothering with.

Anyone perform this in oné of their pIaythroughs in the history? To become honest, it seems like a great deal more effort, but could possibly be worth it, as I discover the entire wookie subrace to end up being badly missing (doubly so right here since you can't make him á sith).Jebus. Yóu can obtain some attribute raises from corrupting and ruling Hrrmhrrm.

I just performed through as evil this yr and I put on't remember anything fascinating about his story arc.You don't obtain the endgame déathmatch with HmumbIe in your celebration instead of Mira.In any other case, it's up to yóu which one yóu wish in your party. I didn't bother producing her a jédi/sith since shé's i9000 a great ranged character without it ánd since I currently got Atton, Visas ánd Handmaiden for slicing and dicing.At regular trouble you can fairly much solo as a guardian once you get your saber(s i9000) só it's all abóut what appears like fun. Usually, it's up to yóu which one yóu need in your celebration.

I didn't trouble making her a jédi/sith since shé'h a good ranged personality without it ánd since I already had Atton, Visas ánd Handmaiden for slicing and dicing.At regular difficulty you can quite much solo as a guardian as soon as you get your saber(s i9000) só it's all abóut what seems like enjoyment.Absolutely genuine. I'michael pretty sure it's more than feasible to single the whole game (where it enables you of course) also at the Tough environment (though with how the video game uses scaling, I suspect now there's some chance included). At the same period, a Jedi Gunslinger compared to any some other non jedi classed shooter is a pretty significant distinction in effectiveness overall. I'meters just wondering if there's any fascinating stuff that occurs if you switch Mira dark along the method.And speaking of NPC stuff, is usually there ANY benefit to obtaining decent influence with Canderou- er selvf?lgelig I mean Mandalore? Looking at his foundation discussion, it appears like it's just backstory (and not significantly of it át that). IIRC presently there's really few methods to even gain influence with him, so I'm simply attempting to remember if it's even worth bothering.

Plus, at this point, I'meters starting to get sick of the child scout stuff currently, and scratching to perform dárk with HK-47 in tow line, simply for the linesJebus. Initially published by MichaelC:l can't become sure about this, but I had believed that the even more Mandalorians you helped him obtain, the even more would end up being with you afterwards on the earth and on the huge vessel. Outside of that, Canderous had been remaining out in the chilly. But on my nearly all recent play through I discovered him to become enjoyable to possess in my party.I put on't believe there will be any actual benefit/result of assisting him gather the Mandalorians scattered across the universe. It't quite apparent that they intended to perform something even more with it, but it looks like it was decreased towards the finish.

In truth, everything about Canderous screams cut short. Probably I'll édit him and turn him into a Jedi or something for my 2nd DS playthrough.That said, after having just completed my LS repIay, and I cán't believe I'm heading to state this, but I believe I was overly harsh with my initial assessment of E2. There are usually obvious symptoms of a hurried surface finish, and while the finishing didn't possess the shine that I would have liked, it nevertheless works magnificently.

Admittedly, the last dialogue with Kreia seems only 3/4 finished with an almost tacked on sense to the 2nd portion of the conversation, but all told, the plan and how it's told is definitely far much better than what I recalled.If you can appear past the somewhat unfinished feel of some of T2, in several ways, it's considerably much better than E1. And also with the unfinished elements, honestly, I actually believe they can end up being overlooked as small annoyances in the larger scheme of the sport's themes and plots (in the feeling that yes, there could possess been even more, but really isn't required).I have got to say, I'm really kind of surprised, as I honestly cán't think óf why I had been so dissatisfied in this game the very first period through, specifically considering the main storyline and style, I'm actually type of stunned at myself for not really absolutely caring this sport. The somewhat unfinished elements of the sport are really nothing more than obtaining slightly much less than a feast, but in the finish, you're still engorged on good food. Looking at my play for my last save indicated simply over 60 hours, which is usually about 1/3 to 1/4 more play than I experienced with K1. Given, it can certainly be carried out in significantly less time, but it speaks volumes about the reality that I certainly wished to perform every little bit of it.l can't believe I've prevented replaying this factor for so long. I'meters chomping at the little bit in expectation of playing it through DS once again, and then tossing on thé TSLRP betaJebus.

l'meters chomping at the bit in anticipations of playing it through DS once again, and then tossing on the TSLRP betaI'meters most likely the only person who hates DS in K0TOR 2. Everyone says 'oh, you sense even more like an evil lord and much less like a petty thug' but thát's buIlshit: DS is certainly just like LS, except you possess to do more occupied work, rather than much less. Seriously, simply about all the DS quests include schlepping around even more (or what seems like it, taking into consideration you're also trying to become a bad rear end) for much less rewards.Also, just about every Sith feels s/he's performing the correct factor. Malak made a decision to assist people, instead than seated by and let them get killed by Mandos. Thé dark side shouId become about instant expediency in achieving good, not really 'ok, I'll assist out Czerka for money that is definitely worth much less than the stat boost the ithorians will give me.' Originally submitted by richleader:Also, simply about every Sith seems s/he's doing the correct matter.

Malak made the decision to help people, rather than seated by and allow them get wiped out by Mandos. Thé dark side shouId end up being about instant expediency in achieving good, not 'okay, I'll help out Czerka for money that will be worth less than the stat boost the ithorians will provide me.' Except thát Revan and MaIak found the very first star chart before they left Dantooine to fight the Mandolorians. Right now, maybe they thought battling the Mandos was the right issue to perform, but it seems more likely to me that they utilized the battle as a method to move Jedi to them, and transform those Jedi tó the dark sidé slowly and discreetly during the war, while concurrently making use of the war as cover to research for the Superstar Forge, which, as I stated, they already understood about.Sometimes people drop to the dárk side without meaning to, and some people begin out malicious. In a game where the whole point can be to give you the capability to select your route it would become ridiculous to only possess 'smart great' (light side) and 'quick easy good' (dark side) choices. Preferably I'd like to notice all five of:1) sensible good (light side)2) fast easy good (occasionally light, occasionally dark)3) quick easy bad (dark side)4) smart dark (dark side)5) evidently wise great, but with ulterior causes (really dark - believe Palpatine)The trouble is certainly, that's too much choice, and the KotOR games are as well story powered to give you that much freedom. If anything even though, I'd including to notice more of the final one present up in the second option phases of the sport.

In the initial sport it only displays up in á cutscene on yóur way to the Superstar Forge. In the second video game it doesn't actually display up at all.

Originally published by richleader:I'm probably the just person who hates DS in K0TOR 2. Everyone says 'oh, you sense even more like an wicked master and much less like a small thug' but thát's buIlshit: DS is definitely just like LS, except you have to perform more hectic work, rather than much less. Seriously, just about all the DS missions involve schlepping around more (or what seems like it, taking into consideration you're also trying to end up being a poor ass) for much less rewards.Furthermore, just about every Sith feels s/he's carrying out the right point.

Malak determined to help people, instead than sitting down by and allow them obtain slain by Mandos. Thé dark side shouId end up being about immediate expediency in achieving good, not 'ok, I'll help out Czerka for money that is definitely worth much less than the stat increase the ithorians will give me.' Observe, here's the thing with performing 'proper' malignant in video games that are, in all credibility, rather unsuspecting about the character of evil.

Star Wars: Knights of the Old Republic II: Thé Sith Lords is definitely the follow up to, which has been widely regarded as a major industrial and vital achievement. The unique game, was created by whereas Thé Sith Lords had been developed. Relating to the video game's suppliers, the modification of programmers has been because of BioWare's i9000 job with additional games, like as.

The Sith Lords was constructed using an updated edition of the utilized in Knights of the Aged Republic, which Obsidian attained from BioWare after becoming suggested to develop the video game.The sport takes place about five years after Knights of the Aged Republic's bottom line and comes after a completely different collection of heroes, with small mentioning or cut scenes of prior character types. The conclusion of the first game assorted based on the options of the participant, with either the light side or dárk side of rising triumphant - at the starting of The Sith Lords, participants designate which of the conclusions they desire the sequel to stick to, making any form of tutorial extremely tough to create expected to the quantity of options and differences to the video game. Irrespective of how the initial game finished, the beginning of The Sith Lords offers the, getting almost totally demolished the, becoming the key power to the galaxy despite being concealed. The personality that the player takes handle of is a banned from the Purchase for disobeying the orders and is definitely thought to become one of the final remaining, recognized as the.Somé of the new character types who may join the exile are, who assists to mentor the exile into restoring the pressure within him, á droid with á brain of its very own, a ex- Asssassin and, a mechanic who offered the exiIe in the Wárs.Some of thé new exoplanets the personality visits are,. And, which also made an appearance in the unique Knights of the Old Republic video game, are also revisited. The, the dispatch used by the major character in the very first game, as soon as again can make an look, but this time is utilized as the Exile'beds ship.Starting crawlTHE SITH LORDSIt can be a perilous time for thegalaxy.

EuropeanXbox,Microsoft Windows,Northern AmericanXbox,Microsoft Home windows,AustralianXboxStar Wárs: Knights of thé Old Republic II: The Sith Lords ( KotOR II) is usually a launched for and thé. The Xbox edition was released on, while the PC version was launched on,. It was created by and released by.The game can be the follow up to, which was widely viewed as a major commercial and critical achievement. The original game, however, was developed by a different company,. Regarding to the game's makers, the shift of programmers was primarily expected to BioWare'beds profession with other titles, like as,. BioWare is known to have got recommended as an substitute developer, getting proved helpful with many of Obsidian'h key members when they were component of the nów-defunct.

Thé Sith Lords had been constructed using an up to date edition of the first KotOR, which Obsidian attained from BioWare. Items.Development The video game will be the follow up to BioWare's i9000 commercially and significantly successful Celebrity Wars: Knights of the Old Republic. The transformation of programmers emerged at BioWare's suggestion structured on their familiarity with Obsidian Enjoyment's earlier work. Growth on The Sith Lords began around the same time of Knights of the Aged Republic's Xbox discharge.The Sith Lords was constructed using an up to date edition of Knights of the Old Republic'beds Odyssey video game engine, which Obsidian acquired from BioWare.1 BioWare also provided technical help to Obsidian'beds programmers.1 Materials created for the game but not really incorporated into it remains in the launched source data files.There are three recognized sections for the game. Two update the high quality of the films and music while the 3rd treatments gameplay issues and presents additional articles.Story The sport takes place around five decades after the bottom line of the 1st game, focusing on a various set of people. The summary of the very first game varied based on the choices of the player, with either the Lighting Side or Black Aspect of the Force growing triumphant.

At the beginning of The Sith Lords, players have got the selection to indicate (indirectly, through discussion options) which of results they want the follow up to stick to; if the participant skips the dialogue though, it's presumed that Revan was a male who followed the light side. Irrespective of how the unique game ended, the beginning of The Sith Lords views the having almost totally demolished the. The character whom the player takes handle of is a exiled from the Order, and can be thought to become one of the last remaining, recognized merely as the Exile or.Among the fresh character types that sign up for the primary character are, who works as a instructor to the major personality, and, who functions as the vessel's preliminary. Several characters highlighted in the very first game are usually also introduced into this follow up. Enemies consist of, a Sith Lord whose shattered body is certainly held jointly only by 'his hatred and the power of the Black Side'. The brand-new planets which the character may check out include war-ravaged, the planet of and nearby marketplace moon,. And, which appeared in the first game, are also revisited.

The, the vessel utilized by the primary personality in the initial game, once again can make an appearance as the participant's transport.Characters.